Episode 28: X-Men Mutant Revolution, Interview with Matt Wolfe (Wombat Rescue)

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In episode 28, Craig and Dave are joined by special guest, Matt Wolfe, the designer of Wombat Rescue, which is on Kickstarter right now from Eagle Games. Also in this episode, The boys give first impressions of The Metagame from Local No. 12, and X-Men Mutant Revolution from Wizkids Games. In Kickstarter news, they look at Middara from Succubus Publishing and Ether Wars from EtherDev, and lastly they talk about the nominees for this year’s Spiel des Jahres.

Show Times:

The Metagame (Local No. 12): 2:45

Star Wars Edge of the Empire (FFG): 16:15

The End of the World Line (FFG): 17:15

X-Men Mutant Revolution (Wizkids): 19:15

Middara (Succubus): 31:45

Ether Wars (EtherDev): 35:30

Wombat Rescue (Eagle Games): 37:00

Spiel des Jahres 2015 Nominees: 38:30

Welcome to the Dungeon (Iello): 41:45

Interview with designer Matt Wolfe: 48:00

Episode 27: Dead of Winter, Assassinorum Execution Force

You can listen to our latest episode by clicking here, or by listening on iTunes or Stitcher. Also, please, please give us some ratings on iTunes and Stitcher and throw us some hearts on Board Game Links, like our Facebook page, and become a fan on Board Game Geek. Also, join us in our  Board Game Geek Guild #2197 to engage in some discussions with us!

In Episode 27, Craig and Dave talk forever in their first impressions of Assassinorum Execution Force from Games Workshop which may end in a bit of a heated disagreement.  They also give a full game review of Plaid Hat’s 2014 hit game, Dead of Winter. In kickstarter news, they look at One Hit Kill from John August, Gruff from Studio Woe, and Mottainai from Asmadi Games.

Show Times:

Assassinorum Execution Force (Games Workshop): 4:15

One Hit Kill (John August): 32:45

Skyrelics Update: 36:30

Mottainai (Asmadi): 38:45

Gruff (Studio Woe): 41:30

Mensa Select 2015 Winners: 44:15

Fluxx Dice (Looney Labs): 47:00

Imperial Settlers: Atlanteans: 48:30

Dead of Winter Review (Plaid Hat): 51:45

Stinger: Music with our mouths!

Episode 25: The Game That Started It All

You can listen to our latest episode by clicking here, or by listening on iTunes or Stitcher. Also, please, please give us some ratings on iTunes and Stitcher and throw us some hearts on Board Game Links, like our Facebook page, and become a fan on Board Game Geek. Also, join us in our  Board Game Geek Guild #2197 to engage in some discussions with us!

In Episode 25, Craig and David offer their usual banter about the games they played this week which followed a weird pattern of brutal coop games including Robinson Crusoe from Z-Man Games and Space Hulk: Death Angel from Fantasy Flight. In Kickstarter chatter they look at Dragon Punch from Koen Hendrix and Apocrypha from Mike Selinker and Lone Shark Games. Lastly they go in depth with the game that got them started on the hobby, Betrayal at House on the Hill, before wrapping it up with a quick round of Who Would Win wiith Chuck and Dave.

Show Times:

Robinson Crusoe (Z-Man Games): 4:15

Space Hulk: Death Angel (Fantasy Flight): 9:45

Dragon Punch (Koen Hendrix): 29:30

Apocrypha (Lone Shark Games): 31:15

B-Sieged (CoolMiniOrNot): 35:15

Battlefleet Gothic: Armada (Tindalos Software): 38:30

Noir Black Box Edition (Level 99 Games): 39:45

In Depth: Betrayal at House on the Hill (Avalon Games, WOTC): 43:15

Who Would Win with Chuck and Dave: 1:12:30

Episode 18: The Struggle of Scaling to Two Players

You can listen to our latest episode by clicking here, or by listening on iTunes or Stitcher. Also, please, please give us some ratings on iTunes and Stitcher and throw us some hearts on Board Game Links, like our Facebook page, and become a fan on Board Game Geek. Also, join us in our new Board Game Geek Guild #2197 to engage in some discussions with us!

In episode 18, Craig and guest co-host Duke discuss the struggle of scaling their four and five player games down to a two player format for spousal gaming: What games do it right? What games do it wrong? How can designers better figure in scalability?

They also discuss a number of games including Deus from Pearl Games, XCOM The Board Game from Fantasy Flight, and Star Realms from White Wizard Games. They talk some kickstarter games such as Vault Wars from Floodgate Games, Entropy from Allen Chang, and Valeria Card Kingdoms from Daily Magic. In their What the What?! segment, Craig defines what a 4x game is and what must exist for a game to be called a 4x game. Lastly, they recap some local gaming events with the grand opening Pi day celebration at the Malted Meeple, and the Board Game flea market at Underhills Games before subjecting Duke to a little game of Know Your Podcaster Lightning Round.

Show Times:

Deus (Pearl Games): 2:15

XCOM The Board Game (Fantasy Flight): 9:15

Star Realms (White Wizard): 19:45

Entropy (Allen Chang): 20:45

Vault Wars (Floodgate): 22:45

Valeria Card Kingdoms (Daily Magic): 25:45

Castles of Mad King Ludwig Expansion (Bezier): 27:30

Malted Meeple Opening and Underhills Games Flea Market: 30:45

What the What?! 4x Defined: 43:15

Topic: Scalability of Games to 2 Players: 46:00

Know Your Podcaster Lightning Round: 1:26:00

Episode 17: An Evening of Bauza

You can listen to our latest episode by clicking here, or by listening on iTunes or Stitcher. Also, please, please give us some ratings on iTunes and Stitcher and throw us some hearts on Board Game Links, like our Facebook page, and become a fan on Board Game Geek. Also, join us in our new Board Game Geek Guild #2197 to engage in some discussions with us!

In Episode 17, Craig and guest-co-host B discuss a few games they’ve played this week: Aquasphere from Stefan Feld and Tasty Minstrel Games, and Kingsburg from Fantasy Flight. In Kickstarter news, they talk about Above and Below from Ryan Laukat and Red Raven Games. During the What the What?! segment, Craig defines what a pasted on theme which leads to a discussion on what came first, the Mechanic or the Theme? In the main topic of this episode, Craig and B set up a theme game night with a plethora of Antoine Bauza games, ranging from the simplistic to the complex and everything in between, and their ideas on implementing a Bauza game night, including games like Tokaido, Hanabi, Ghost stories, and 7 Wonders. Finally Craig subjects B to the “know your podcaster lightning round”!

Show Times:

Kingsburg (Fantasy Flight): 3:45

Aquasphere (Tasty Minstrel): 11:15

Above and Below (Red Raven Games): 23:00

Between Two Cities (Stonemaier Games): 27:00

What the What?! Pasted-On Theme: 28:30

Main Topic: An Evening of Bauza: 36:30

Hanabi (RnR Games): 38:00

Tokaido (Passport Games): 43:30

Takenoko (Asmodee): 46:45

Ghost Stories (Asmodee): 51:00

Samurai Spirit (FunForge): 54:15

7 Wonders (Repos Productions): 57:30

Know Your Podcaster Lightning Round: 1:08:15

Episode 16: The Role of Art and Design in Hobby Games

You can listen to our latest episode by clicking here, or by listening on iTunes or Stitcher. Also, please, please give us some ratings on iTunes and Stitcher and throw us some hearts on Board Game Links, like our Facebook page, and become a fan on Board Game Geek

In Episode 16, Craig and Dave tackle the fringes of the role of art in hobby games, touching on the characterisctics artwork and design adds to the look, play style, and theme of games. They discuss a few games they’ve played this week including Samurai Spirit from Funforge and Antoine Bauza, Ancient Terrible Things from Pleasant Company Games, and Wizard Dodgeball from Peter Newland and Mind the Gap Studios. They talk some kickstarter hype with Dragoon from Lay Waste Games, Between Two Cities from Jamey Stegmaier, and Project Dreamscape from Ben Haskett. In their What the What segment, they take a few minutes to define and describe the term point salad weighing the advantages and disadvantages of the mechanic. Lastly, in a new segment, you get to learn a little bit about everyone’s favorite bearded co-host, Dave, in out “Know Your Podcaster Lightning Round”

Show Times:

Samurai Spirit (Funforge): 4:00

Ancient Terrible Things (Pleasant Company Games): 11:30

Wizard Dodgeball (Mind The Gap Studios): 16:15

COMING SOON:

Steam Donkey (Ragnar Brothers): 29:15

X-COM (FFG): 30:30

Dragoon Kickstarter (Lay Waste Games): 32:30

Between Two Cities Kickstarter (Stonemaier Games): 37: 00

Project Dreamscape Kickstarter (Ben Haskett): 40:00

Bad Medicine–Botch Plays Plug (Formal Ferret): 50:45

What the What?! Point Salad: 53:45

Main Theme: The Importance of Art: 59:00

Know your podcaster: Lightning Round: 1:25:00

Episode 15: Digital App Integration in Board Gaming

You can listen to Episode 15 by clicking the link here, or by listening to us on iTunes, Stitcher, or scrolling through our episodes on BoardGameGeek. Also, give us some reviews on iTunes and Stitcher, and throw us some love on Board Game Links!

In Episode 15, Craig and guest-host Sound-Editor-Chuck enter into a world of Euros and discuss the games Panamax from Stronghold Games, Viticulture from Stonemaier Games, and Agrocila from Z-Man. They talk about their plays of Titans of Empyrean from 9 Kingdoms and its Kickstarter Campaign. In their What the What? segment, Craig defines ALpha Gamer and the fine line between helping and hindering fellow players. In their main segment, they discuss the recent trend of App integration into board gaming looking at titles like X-Com, Golem Arcana, Alchemists, and World of Yo-Ho. Finally they answer a listener question from Todd Kauk about strategy per minute games, and getting the most strategical bang for your time investment buck!

Show Times:

Viticulture (Stonemaier Games): 6:00

Panamax (Stronghold Games): 14:00

Agricola (Z-Man Games): 26:00

Titans of Empyrean (9 Kingdoms): 30:15

Bad Medicine (Formal Ferret): 41:15

Trickerion Kickstarter (Mindclash Games): 45:00

What the What? Alpha Gamer: 48:00

Main Theme: App Integration: 53:45

Listener Question: 1:23:00

Episode 14: Midnight Casts are a Bad Idea

You can listen to Episode 14 by clicking here, or you can find us on iTunes or Stitcher. Don’t forget to leave us a review on iTunes or Stitcher and throw us some hearts on Board Game Links!

In Episode 14, Craig and Dave gear up for another midnight recording in an attempt to live like children again. They had an amazing week of games and picked four to discuss this week: Diamonds from Stronghold Games, Yardmaster from Crash Games, Elder Sign from Fantasy Flight, and Scoville from Tasty Minstrel. Craig tracks down the etymological roots of the word Meeple in their “What the What” segment. In their Kickstarter discussion they look at the final numbers of Conan and talk about Epic Dice Tower Defense. They hype up X-men Mutant Revolution from Wizkids and GF9 and Uncharted Seas from Spartan Games. Lastly, they dive into their main topic which is going in depth with a few expansions which completely change the rules of a game, but not in a good way.

Show Times:

Diamonds (Stronghold): 5:00

Yardmaster (Crash Games): 12:00

Elder Sign (Fantasy Flight): 22:00

Scoville (Tasty Minstrel Games): 29:45

What the What?! Meeple Etymology: 39:45

Conan Kickstarter: 44:15

Epic Dice Tower Defense Kickstarter: 48:00

X-Men Mutant Revolution (Wizkids, GF9): 52:15

Uncharted Seas (Spartan Games): 54:00

Antidote (Bellwether Games): 56:00

Main Theme: Step Sideways Expansions: 57:15

Blog Review: Patchwork from Uwe Rosenberg and Mayfair Games

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Patchwork from Uwe Rosenberg is a two player (only two players) game where you are working on sewing a quilt using Tetroid shaped pieces to fill as much of your board as possible and generate the most income from your pieces. I promise you, this is no quilt show, my friends.

Players, in turn choose pieces from around the board in order to fill their player board and make a quilt which generates a ton of money, which will win them the game.

How it works:

Each player takes a player board and places their matching color tokens (the boards are shaded a bit) at the start space of the dual-sided turn board. Spread out the patchwork quilt around the board in a crazy oval shape. Place the patches (1×1 squares) on the game board. Place the pawn to the left of the 1×2 piece around turn board. Take a few buttons each. That’s it, the game is set up, nothing to it.

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Now what begins to happen in your mind is the Tetris music begins playing (you know the tune) and you find yourself scratching your brain in an attempt to make the best darn, fully-filled quilt you possible can.

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Not only are the quilt pieces the way to fill up your work space, they are also the machine you’re working on building to generate more income. On all of the pieces, you’ll see two icons in a box. These represent two things: first, how many buttons it takes to buy the piece and add it in to your quilt, and a time icon which shows how many spaces you move your pawn on the time board. On many of the pieces there are also button icons which is how many buttons you gain when your pawn crosses a button icon on the time board  Buy a piece (that is one, two or, three spaces ahead of the pawn), move the purchase pawn to the left of the piece you just bought, pay your buttons, place your piece, move your token on the time board. Still simple, right?

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A player can take one of two actions on their turn, either buying a quilt piece and moving their token the number of spaces listed on the quilt piece, or moving your pawn one space ahead of the other player, collecting one button for every space the moved. It should also be noted that turn order is based on who is furthest behind on the time board (time, duh). As you’re moving uacross the time board, you’ll encounter two things, either a button icon which generates you buttons based on how many buttons icons are in your quilt, and 1×1 patch pieces which are immediately taken from the board and placed in your own quilt, in case you need to plug up some holes.

Play continues like this until both players have reached the end of the time board and then you count buttons on hand for victory points, but subtract two points for every space you haven’t filled on your game board. Lastly, during the game, whoever completely fills a 7×7 grid on their quilt gains a special 7 point victory token, which is a game changer. Whoever has the most victory points wins. Still totally simple.

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What I Think

Every part of the long explanation of game play above sounds 100% simple and straight forward, but therein lies the complexity. Each turn you have only three pieces you can select to fit into your quilt which presents you with the task of figuring out which piece best fits, which piece your opponent will benefit from, which piece way down the road you need and how to get there without you opponent screwing it up for you, and weighing the time factor to ensure you can buy when you most need to. For a game about building a quilt, the game has you scratching your head as you doubt your ability to form a simple square grid in the most effective way possible. It’s a puzzle within a puzzle, influenced by another person continually grabbing the pieces you were hoping to buy.

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Add to this brain hurt the patches on the board, which you obviously need more than your opponent to fix your shambled Picasso quilt, and the elusive 7×7 victory token, and you’re faced with a game played on a hope and a prayer that the pieces you need to get your machine up, make your quilt more productive than your opponent, and fill every hole you see on your board. It’s a work of art of a game, one I enjoy playing every time just to see how much closer my decisions will take me to solving this puzzle and completing my darn quilt.

Botch Plays: But Wait, There’s More! Round Two

You can listen to our special episode by clicking here, or by finding us on iTunes, or on Stitcher.

In our second special episode of Botch Plays, we bring But Wait, There’s More (Toyvault, Bamboozle Bros.) back to the Table, but this time with a different cast of characters. Join Craig, our sound editor Chuck, Craig’s 12 year old son, Tyler, and our group staple, Brandon, as we once again try to pitch products that will change the world!